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dc.creatorPetry, N. M.
dc.creatorRehbein, F.
dc.creatorGentile, D. A.
dc.creatorLemmens, J. S.
dc.creatorRumpf, H. J.
dc.creatorMossle, T.
dc.creatorBischof, G.
dc.creatorTao, R.
dc.creatorFung, D. S. S.
dc.creatorBorges, G.
dc.creatorAuriacombe, M.
dc.creatorIbanez, A. G.
dc.creatorTam, P.
dc.creatorO'Brien, C. P.
dc.date.accessioned2017-06-29T03:41:24Z
dc.date.available2017-06-29T03:41:24Z
dc.date.issued2014es_ES
dc.identifier2533es_ES
dc.identifier.issn0965-2140es_ES
dc.identifier.urihttp://repositorio.inprf.gob.mx/handle/123456789/4382
dc.identifier.urihttps://doi.org/10.1111/add.12457es_ES
dc.description.abstractes_ES
dc.language.isoenges_ES
dc.publisheres_ES
dc.relation109(9) 1399-1406p.es_ES
dc.relationversión del editores_ES
dc.rightsacceso cerradoes_ES
dc.subject.meshAsiaes_ES
dc.subject.meshAustralasiaes_ES
dc.subject.meshBehavior, Addictive-Diagnosises_ES
dc.subject.meshConsensuses_ES
dc.subject.meshDiagnostic and Statistical Manual of Mental Disorderses_ES
dc.subject.meshEuropees_ES
dc.subject.meshHumanses_ES
dc.subject.meshInternationalityes_ES
dc.subject.meshInternetes_ES
dc.subject.meshNorth Americaes_ES
dc.subject.meshSouth Americaes_ES
dc.subject.meshVideo Games-Psychologyes_ES
dc.titleAn international consensus for assessing internet gaming disorder using the new DSM-5 approaches_ES
dc.title.alternativees_ES
dc.typeartículoes_ES
dc.contributor.affiliationes_ES
dc.contributor.emailes_ES
dc.relation.jnabreviadoADDICTIONes_ES
dc.relation.journalAddiction es_ES
dc.identifier.placeInglaterraes_ES
dc.date.published2014es_ES
dc.identifier.organizacionInstituto Nacional de Psiquiatría Ramón de la Fuente Muñizes_ES
dc.identifier.eissn1360-0443es_ES
dc.identifier.doi10.1111/add.12457es_ES
dc.description.monthSepes_ES
dc.description.abstractotrodiomaFor the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for internet gaming disorder. The paper also proposes a common method for assessing internet gaming disorder. Although the need for common diagnostic criteria is not debated, the existence of multiple instruments reflect the divergence of opinions in the field regarding how best to diagnose this condition. METHODS:  We convened international experts from European, North and South American, Asian and Australasian countries to discuss and achieve consensus about assessing internet gaming disorder as defined within DSM-5. RESULTS:  We describe the intended meaning behind each of the nine DSM-5 criteria for internet gaming disorder and present a single item that best reflects each criterion, translated into the 10 main languages of countries in which research on this condition has been conducted. CONCLUSIONS:  Using results from this cross-cultural collaboration, we outline important research directions for understanding and assessing internet gaming disorder. As this field moves forward, it is critical that researchers and clinicians around the world begin to apply a common methodology; this report is the first to achieve an international consensus related to the assessment of internet gaming disorder.es_ES
dc.subject.meshmes_ES
dc.subject.kwes_ES
dc.subject.koAddictiones_ES
dc.subject.koDSM-5es_ES
dc.subject.koBehavioral Addictiones_ES
dc.subject.koDiagnosises_ES
dc.subject.koGaminges_ES
dc.subject.koInternet Gaminges_ES


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